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exnoted commented at 2022-08-27 18:38:06 » #2743113

I like how you give the characters different boob positions, it allows for more expression and movement to be captured in your images. It also shows that you can do boob physics in more temporary non-standard settings to give it more life and context. The linework seems too crisp for my liking and the fabric too stiff*, not that I don't like more geometric emphasized turns, but it seems too rigid and detached here. I want something more free but precisely proportioned and let taper and curves do the work. I like shading, lighting, texture and realism a lot, but I come to this toon artstyle for expressiveness, emphasis, and joyful stuff and you delivered with impressive boob physics! Keep up the good work, cheers mate!


Some of my favorites of all time, but the artist doesn't always deliver:
gelbooru.com/index.php?page=post&s=view&id=7002179
gelbooru.com/index.php?page=post&s=view&id=7363435

The shading is very good, but the lines are a bit too free on this one:
gelbooru.com/index.php?page=post&s=view&id=6131335

For keeping the topology of clothes right and physics inspired:
youtu.be/Mrdkyv0yXxY

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exnoted commented at 2022-08-27 18:47:00 » #2743116

The beads was nice for spice too, I liked it a lot

Research on spice for target group stuff:
youtu.be/qLNwa_hoz4w

In nature competition in animals is also like this to have a chance to get a mate in some situations where there is too many of one certain display. For research on that one maybe Prehistoric Planet would help?

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